Cow_Life_Sim_RPG/NPCs/Jonald/BeachPathForestJonalds/beachPathJonaldTruth.gd

5 lines
127 B
GDScript

extends NPC
func _ready():
dialogueResource = load("res://NPCs/Jonald/BeachPathForestJonalds/JonaldTitanicTruther.dialogue")