Cow_Life_Sim_RPG/NPCs/Jonald/JonaldLairJonalds/EntranceJonald/jonaldLairEntranceGuard.gd

8 lines
241 B
GDScript

extends NPC
func enter_lair():
LocationManager.changeLocation(LocationManager.Locations.JonaldLairEntrance, 0)
func _ready():
dialogueResource = load("res://NPCs/Jonald/JonaldLairJonalds/EntranceJonald/JonaldLairEntranceGuard.dialogue")