Cow_Life_Sim_RPG/NPCs/Jonald/JonaldLairJonalds/LargeJonald.dialogue

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~ start
if get_save_value("refillQuestComplete", false):
Jonald: Once again we are safe to continue our operations.
Jonald: We have no further missions for you at this time.
Jonald: Thank you for everything you've done, and for being you.
Jonald: I hope you continue to experience a good Cow Life.
=> END!
if get_save_value("juiceLakeRefilled", false):
Jonald: There's someone near the lake who wants to speak to you.
=> END!
if not get_save_value("refillQuestStarted", false):
Jonald: *Jonald stares intently with a fierce gaze and then lowers their eyes to you*
Jonald: Welcome to the Jonald Lair.
Jonald: You have done well to arrive here.
Jonald: However, it seems our lair is now undefended.
- I'll help => startQuest
- Well... => declineQuest
if DialogueBoxManager.currentSpeaker.ultimate_juice_check():
Jonald: Very well done. I see you have the Ultimate Juice.
Jonald: Now go. Refill the lake.
do DialogueBoxManager.currentSpeaker.refill_lake()
Jonald: Good work. Welcome back.
Jonald: Someone near the lake would like to speak to you.
=> END
Jonald: *Jonald stares intently with a fierce gaze and then lowers their eyes to you*
Jonald: I cannot help you any further.
Jonald: If you need more empty key packets I'll set some next to me as I find them.
Jonald: We've had many problems to solve before.
Jonald: Remember: The solution may be locked, but it lies within you.
Jonald: Good Luck.
=> END
~ startQuest
if not LevelManager.skill_check("swimming", 25) or not LevelManager.skill_check("appreciating", 28) or not LevelManager.skill_check("juiceDrinking", 30):
Jonald: Unfortunately the answers to our problem are not yet within you.
Jonald: (Requires level 30 Juice Drinking, level 28 Experiencing, and level 25 Swimming)
=> END
Jonald: Wonderful.
Jonald: We must replace the Juice Barrier protecting our lair.
Jonald: Unfortunately we have lost the contact info for our Lead Juice Consultant.
Jonald: The answer to this problem lies within you.
do DialogueBoxManager.currentSpeaker.give_key_packet()
do set_save_value("refillQuestStarted", true)
Jonald: *Jonald hands you an empty packet*
Jonald: This would have held the key to unlock it, but we already used it the last time this happened.
Jonald: Good Luck.
=> END
~ declineQuest
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Jonald: Please move along.
=> END