Cow_Life_Sim_RPG/NPCs/NPC.gd

15 lines
250 B
GDScript

extends StaticBody2D
class_name NPC
var characterName = "Spider"
var pronouns = "any/all"
@export var dialogueResource = preload("res://NPCs/DefaultDialogue.dialogue")
func get_dialogue():
return dialogueResource
func dialogue_cancel():
pass