30 lines
1.1 KiB
GDScript
30 lines
1.1 KiB
GDScript
extends Interaction
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func _ready():
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add_action("Play", play_game)
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var nestedGameInstance
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func play_game():
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if !get_node("/root/MainGame/CanvasLayer/MenuBar").visible:
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return
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get_node("/root/MainGame/CanvasLayer/MessageZone").visible = false
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get_node("/root/MainGame/CanvasLayer/MenuBar").visible = false
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get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = false
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var nestedGameScene = preload("res://MiniGames/FlappyCow/World/World.tscn")
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nestedGameInstance = nestedGameScene.instantiate()
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find_parent("MainGame").add_child(nestedGameInstance)
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nestedGameInstance.get_node("FlappyCow").get_node("Camera2D").make_current()
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#get_tree().paused = true
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# minigame just breaks if you pause but the otherone doesnt idk why
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func test_game(): #for testing minigames before they get placed in the world
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get_node("/root/MainGame/CanvasLayer/MessageZone").visible = false
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var nestedGameScene = preload("res://MiniGames/RingToss/ringtoss_scene.tscn")
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nestedGameInstance = nestedGameScene.instantiate()
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find_parent("MainGame").add_child(nestedGameInstance)
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nestedGameInstance.get_node("RTcam").make_current()
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get_tree().paused = true
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