Cow_Life_Sim_RPG/Objects/Beach/Ball/QuestBall.gd

23 lines
420 B
GDScript

extends Ball
var stateCheckTimer = 0.3
func _ready():
state_check()
super._ready()
func _process(delta):
super._process(delta)
stateCheckTimer -= delta
if stateCheckTimer <= 0:
stateCheckTimer = 0.3
state_check()
func state_check():
if SaveManager.get_save_value("ambiQuestStarted", false):
visible = true
$CollisionShape2D.disabled = false
else:
visible = false
$CollisionShape2D.disabled = true