Cow_Life_Sim_RPG/Objects/Beach/Waves/MainWaterWave.gd

50 lines
849 B
GDScript

extends Node2D
var speed = 85
var minSpeed = -50
var decelDelay = 2.6
var decel = 82
var fadeDelay = 2.2
var fadeSpeed = 0.2
var fadeAccel = 0.13
var opacity = 0
var fadingIn = true
var fadeInSpeed = 0.9
func _ready():
set_opacities(opacity)
func _process(delta):
if decelDelay <= 0:
if speed > minSpeed:
speed -= decel * delta
else:
decelDelay -= delta
if fadingIn:
opacity += fadeInSpeed * delta
if opacity >= 1:
opacity = 1
fadingIn = false
elif fadeDelay <= 0:
opacity -= fadeSpeed * delta
fadeSpeed += fadeAccel * delta
else:
fadeDelay -= delta
set_opacities(opacity)
translate(Vector2(0, speed * -1) * delta)
func set_opacities(opacity):
$Water.modulate.a = opacity
$Foam.modulate.a = opacity + 0.15
if $Foam.modulate.a > 1:
$Foam.modulate.a = 1
if !fadingIn and opacity <= 0:
queue_free()