23 lines
760 B
GDScript
23 lines
760 B
GDScript
extends Interaction
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var nestedGameInstance
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_action("Play", play_game)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func play_game():
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get_node("/root/MainGame/CanvasLayer/MessageZone").visible = false
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get_node("/root/MainGame/CanvasLayer/MenuBar").visible = false
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get_node("/root/MainGame/CanvasLayer/MinimizeMessageZoneButton").visible = false
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var nestedGameScene = preload("res://MiniGames/RingToss/ringtoss_scene.tscn")
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nestedGameInstance = nestedGameScene.instantiate()
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find_parent("MainGame").add_child(nestedGameInstance)
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nestedGameInstance.get_node("RTcam").make_current()
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get_tree().paused = true
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