Cow_Life_Sim_RPG/Objects/Scavengeable/Grasses/Grass2.tscn

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[gd_scene load_steps=8 format=3 uid="uid://77ougn86s4gw"]
[ext_resource type="PackedScene" uid="uid://d05rvxn1ra08j" path="res://Objects/Scavengeable/Grasses/Grass.tscn" id="1_18wpf"]
[ext_resource type="Texture2D" uid="uid://t1e1labeo86m" path="res://Objects/Scavengeable/Grasses/Sprites/Grass2.png" id="2_oeuxg"]
[ext_resource type="Script" path="res://Items/Plants/CornFlower.gd" id="3_7f068"]
[ext_resource type="Script" path="res://Items/Plants/Dandelion.gd" id="4_tqfx6"]
[ext_resource type="Script" path="res://Items/Plants/Grass.gd" id="5_r8euk"]
[ext_resource type="Script" path="res://Items/Natural/Dirt.gd" id="6_twb8l"]
[sub_resource type="SpriteFrames" id="SpriteFrames_vkw0p"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_oeuxg")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Grass2" instance=ExtResource("1_18wpf")]
[node name="AnimatedSprite2D" parent="." index="0"]
position = Vector2(0, -14)
sprite_frames = SubResource("SpriteFrames_vkw0p")
[node name="Panel" parent="Interactable" index="1"]
offset_left = -18.0
offset_top = 61.0
offset_right = 17.0
[node name="Scavengeable" parent="." index="3"]
dropItemClasses = Array[Resource]([ExtResource("3_7f068"), ExtResource("4_tqfx6"), ExtResource("5_r8euk"), ExtResource("6_twb8l")])
dropItemProbabilities = Array[int]([5, 5, 25, 1])
xpRewards = Array[int]([4, 4, 2, 68])
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]
[editable path="Scavengeable"]