Cow_Life_Sim_RPG/Skills/Building/Building.gd

17 lines
307 B
GDScript

extends Skill
class_name Building
func _init():
skillName = "Building"
skillIcon = load("res://Skills/Building/BuildingIcon.png")
func get_building_speed(item:Item):
var buildingSpeed = 70
buildingSpeed -= item.get_weight() * 2
if buildingSpeed <= 20:
buildingSpeed = 20
return buildingSpeed