Cow_Life_Sim_RPG/UI/BeachHole/ItemRisingTransition.gd

36 lines
812 B
GDScript

extends Node2D
var rising = false
var growSpeed = 1.6
var riseSpeed = 80
var loiterRiseSpeed = 10
var fadeInSpeed = 1.1
var readyToLoiter = false
var loiterTimer = 1
func start_transition(itemSprite):
rising = true
%ItemSprite.texture = itemSprite
%ItemSprite.self_modulate.a = 0.1
$ItemSprite.scale = Vector2(0.1, 0.1)
func _process(delta):
if rising:
$ItemSprite.position -= Vector2(0, riseSpeed * delta)
$ItemSprite.scale += Vector2(growSpeed * delta, growSpeed * delta)
%ItemSprite.self_modulate.a += fadeInSpeed * delta
if %ItemSprite.self_modulate.a >= 1:
%ItemSprite.self_modulate.a = 1
readyToLoiter = true
rising = false
if readyToLoiter:
if loiterTimer > 0:
$ItemSprite.position -= Vector2(0, loiterRiseSpeed * delta)
loiterTimer -= delta
else:
queue_free()