Cow_Life_Sim_RPG/UI/EscapeMenu/AssistMenu/AssistMenu.gd

50 lines
1.3 KiB
GDScript

extends Control
signal close
var xpMultipliers = [0, 0.25, 0.5, 1, 1.5, 2, 5]
func _ready():
initialize_options()
func initialize_options():
#Xp Multiplier
var savedXpMult = SaveManager.get_save_value("xpMult", 1)
var sliderPos = 3
for i in range(xpMultipliers.size()):
var currentMult = xpMultipliers[i]
if currentMult == savedXpMult:
sliderPos = i
break
%XPSlider.value = sliderPos
update_xp_multiplier_label(%XPSlider.value)
#Level checks disable
var levelChecksDisabled = SaveManager.get_save_value("disableQuestLevelChecks", false)
update_quest_level_requirements_toggle(levelChecksDisabled)
func update_xp_multiplier_label(sliderPos):
var labelText = "XP Multiplier: "
labelText += str(xpMultipliers[sliderPos])
labelText += "x"
%XPMultiplier.text = labelText
func update_quest_level_requirements_toggle(toggled):
%QuestLevelChecks.button_pressed = toggled
func _on_xp_slider_drag_ended(value_changed):
update_xp_multiplier_label(%XPSlider.value)
SaveManager.set_save_value("xpMult", xpMultipliers[%XPSlider.value])
func _on_quest_level_checks_toggled(toggled_on):
SaveManager.set_save_value("disableQuestLevelChecks", toggled_on)
func _on_close_button_pressed():
close.emit()
func _on_xp_slider_value_changed(value):
update_xp_multiplier_label(value)