Cow_Life_Sim_RPG/UI/EventPopups/ItemPickupPopup.gd

24 lines
408 B
GDScript

extends PanelContainer
var showTime = 2.5
var totalFadeTime = 0.65
var fadeTimer = 0.65
func _process(delta):
if showTime <= 0:
fadeTimer -= delta
modulate.a = fadeTimer/totalFadeTime
if fadeTimer <= 0:
MessageManager.item_popup_done()
queue_free()
else:
showTime -= delta
func set_item(item):
%ItemSprite.texture = item.get_sprite()
%Message.text = "You got a " + item.itemName