Cow_Life_Sim_RPG/ItemGeneration/MushroomGenerator.gd

29 lines
821 B
GDScript

extends RefCounted
class_name MushroomGenerator
const mushroomClasses = ["res://Items/Fungi/AmethystDeceiver.gd",
"res://Items/Fungi/BluePinkGill.gd",
"res://Items/Fungi/HairyCurtainCrust.gd",
"res://Items/Fungi/LionsMane.gd",
"res://Items/Fungi/Mycenachlorophos.gd",
"res://Items/Fungi/VeiledLady.gd",
"res://Items/Fungi/WolfsMilkSlimeMould.gd"]
const mushroomOdds = [20, 20, 10, 30, 20, 5, 5]
static func get_a_mushroom():
var rng = RandomNumberGenerator.new()
var rngResult = rng.randi_range(1, 100)
var chancesChecked = 0
for mushroomIndex in range(mushroomOdds.size()):
var currentMushroomChance = mushroomOdds[mushroomIndex]
chancesChecked += currentMushroomChance
if chancesChecked >= rngResult:
var mushroomToGenerate = load(mushroomClasses[mushroomIndex]).new()
return mushroomToGenerate