Cow_Life_Sim_RPG/Items/Artificial/Industrial/ExplosiveBarrel.gd

18 lines
318 B
GDScript

extends Item
func initialize_stats():
itemName = "Explosive Barrel"
itemDescription = "Contains fire"
itemSprite = load("res://Items/Artificial/Industrial/Sprites/ExplosiveBarrel.png")
value = 30
weight = 80
hardness = 70
edibility = -10
basketPower = 30
basketabilityDifficulty = 5
flammability = 170