Cow_Life_Sim_RPG/Items/Ash/Ash.gd

20 lines
286 B
GDScript

extends Item
func initialize_stats():
itemName = "Ash"
itemDescription = "Ash"
itemSprite = load("res://Items/Ash/AshAsh.png")
value = 1
weight = 0.01
hardness = 2
edibility = 1
basketPower = 1
basketabilityDifficulty = 99
flammability = 1
itemTypes.append(types.Ash)