Cow_Life_Sim_RPG/Items/Basket/BaseItem/Basket.gd

20 lines
316 B
GDScript

extends Item
func initialize_stats():
itemName = "Basket"
itemDescription = "A Basket"
itemSprite = load("res://Items/Basket/BaseItem/BasketBasket.png")
value = 5
weight = 2
hardness = 50
edibility = 40
basketPower = 99
basketabilityDifficulty = 99
flammability = 90
itemTypes.append(types.Basket)