Cow_Life_Sim_RPG/Items/Foods/Liquids/Water.gd

21 lines
362 B
GDScript

extends Item
func initialize_stats():
itemName = "Water"
itemDescription = "Don't let it get wet."
itemSprite = load("res://Items/Foods/Liquids/Sprites/Water.png")
value = 5
weight = 0.4
hardness = 0
edibility = 70
basketPower = 30
basketabilityDifficulty = 30
flammability = 0
itemTypes.append(types.Juice)
itemTypes.append(types.Reformable)