Cow_Life_Sim_RPG/Items/Foods/Snack/Caramel.gd

18 lines
299 B
GDScript

extends Item
func initialize_stats():
itemName = "Caramel"
itemDescription = "A little caramel treat."
itemSprite = load("res://Items/Foods/Snack/Sprite/Caramel.png")
value = 5
weight = 0.2
hardness = 30
edibility = 100
basketPower = 30
basketabilityDifficulty = 90
flammability = 80