Cow_Life_Sim_RPG/Items/Natural/Bones/HauntedBone.gd

18 lines
327 B
GDScript

extends Item
func initialize_stats():
itemName = "Haunted Bone"
itemDescription = "Haunted by the spirit of a bone! ooOOOooOOoo"
itemSprite = load("res://Items/Natural/Bones/Sprites/hauntedbone.png")
value = 10
weight = 0
hardness = 1
edibility = 5
basketPower = 5
basketabilityDifficulty = 90
flammability = 70