Cow_Life_Sim_RPG/Items/Natural/Bones/ZucchiniBone.gd

18 lines
350 B
GDScript

extends Item
func initialize_stats():
itemName = "Zucchini Bone"
itemDescription = "Sometimes zucchinis grow bones and turn into skeletons i think."
itemSprite = load("res://Items/Natural/Bones/Sprites/zucchinibone.png")
value = 30
weight = 1
hardness = 12
edibility = 80
basketPower = 15
basketabilityDifficulty = 70
flammability = 5