Cow_Life_Sim_RPG/Items/Natural/Sand.gd

18 lines
324 B
GDScript

extends Item
func initialize_stats():
itemName = "Sand"
itemDescription = "I've got no clue what spell witches use to make this tasty."
itemSprite = load("res://Items/Natural/Sprites/Sand.png")
value = 2
weight = 1.3
hardness = 20
edibility = 25
basketPower = 1
basketabilityDifficulty = 80
flammability = 40