Cow_Life_Sim_RPG/Items/Plants/Grass.gd

18 lines
301 B
GDScript

extends Item
func initialize_stats():
itemName = "Grass"
itemDescription = "Top tier food, up there with leaves"
itemSprite = load("res://Items/Plants/Sprites/grass.png")
value = 9
weight = 0.6
hardness = 5
edibility = 99
basketPower = 20
basketabilityDifficulty = 10
flammability = 99