Cow_Life_Sim_RPG/Items/Toys/Beach/ToyShovel.gd

23 lines
540 B
GDScript

extends Item
func initialize_stats():
itemName = "Toy Shovel"
itemDescription = "Could have been useful for digging if it was a Cow Tool."
itemSprite = load("res://Items/Toys/Beach/Sprites/ToyShovel.png")
additionalSprites.append(load("res://Items/Toys/Beach/Sprites/ToyShovelPlay1.png"))
additionalSprites.append(load("res://Items/Toys/Beach/Sprites/ToyShovelPlay2.png"))
value = 12
weight = 1.8
hardness = 80
edibility = 6
basketPower = 50
basketabilityDifficulty = 50
flammability = 15
itemTypes.append(types.Toy)