Cow_Life_Sim_RPG/Items/Toys/Other/BouncyBall.gd

25 lines
714 B
GDScript

extends Item
func initialize_stats():
itemName = "Bouncy Ball"
itemDescription = "boing boing boing boing boing boing boing boing boing boing
boing boing boing boing boing boing boing boing boing boing boing boing boing boing boing
boing boing boing boing boing boing boing boing boing boing boing boing"
itemSprite = load("res://Items/Toys/Other/Sprites/BouncyBall.png")
additionalSprites.append(load("res://Items/Toys/Other/Sprites/BouncyBallBounce1.png"))
additionalSprites.append(load("res://Items/Toys/Other/Sprites/BouncyBallBounce2.png"))
value = 6
weight = 0.7
hardness = 22
edibility = 9
basketPower = 30
basketabilityDifficulty = 80
flammability = 30
itemTypes.append(types.Toy)