Cow_Life_Sim_RPG/Locations/Cave/CaveWallSolo.gd

37 lines
700 B
GDScript

extends Node2D
var opened = false
var fullyMoved = false
var moveSpeed = 25
var amountMoved = 0
var amountToMove = 250
var dootsLeft = 20
var readyToCount = false
func _ready():
GameVariables.globalMessage.connect(global_message_recieved)
func _process(delta):
if opened and !fullyMoved:
var amountToMoved = moveSpeed*delta
position.x += amountToMoved
amountMoved += abs(amountToMoved)
if amountMoved >= amountToMove:
fullyMoved = true
func global_message_recieved(message:String):
if readyToCount and message.substr(0,4) == "doot":
dootsLeft -= 1
if dootsLeft <= 0:
open()
func open():
opened = true
func _on_cave_wall_waiting_opened_signal():
readyToCount = true