Cow_Life_Sim_RPG/Locations/Cave/CaveWallTheLick.gd

41 lines
851 B
GDScript

extends Node2D
var pattern = [2,3,4,5,3,1,2]
var patternIndex = 0
var opened = false
var fullyMoved = false
var moveSpeed = 25
var amountMoved = 0
var amountToMove = 250
func _ready():
GameVariables.globalMessage.connect(global_message_recieved)
func _process(delta):
if opened and !fullyMoved:
var amountToMoved = moveSpeed*delta
position.x += amountToMoved
amountMoved += abs(amountToMoved)
if amountMoved >= amountToMove:
fullyMoved = true
func global_message_recieved(message:String):
if message.substr(0,4) == "doot":
var dootNumber = message.substr(4,5)
if pattern[patternIndex] == int(dootNumber):
patternIndex += 1
if patternIndex >= pattern.size():
open()
patternIndex = 0
else:
patternIndex = 0
if pattern[patternIndex] == int(dootNumber):
patternIndex += 1
func open():
opened = true