Cow_Life_Sim_RPG/Locations/Town/Park/Park.gd

28 lines
713 B
GDScript

extends Location
func initialize_entry_locations():
#Faire Exit
entryLocations.append(Vector2(0, -1150))
#Arcade Exit
entryLocations.append(Vector2(-1390, -765))
#Juice Cafe Exit
entryLocations.append(Vector2(-580, -700))
#Museum Area
entryLocations.append(Vector2(1700, 10))
#Pier
entryLocations.append(Vector2(-1717, -5))
#Pigeon Grove
entryLocations.append(Vector2(-100, 825))
#Beach Forest Path
entryLocations.append(Vector2(1570, 1170))
#From Lake Hole
entryLocations.append(Vector2(893, -469))
#From Beach Path
entryLocations.append(Vector2(550, 1200))
func initialize_camera_limits():
leftCameraLimit = -1766
rightCameraLimit = 1733
upperCameraLimit = -1184
lowerCameraLimit = 1275