Cow_Life_Sim_RPG/MiniGames/FlappyCow/World/Sun.gd

18 lines
422 B
GDScript

extends Sprite2D
@export var speed = -10
var y_pos
# Called when the node enters the scene tree for the first time.
func _ready():
y_pos = position.y
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var cameraPos = get_parent().get_screen_center_position()
var velocity = Vector2(speed,0)
global_position.y = 150
var motion = velocity * delta
position += motion