Cow_Life_Sim_RPG/MiniGames/RingToss/Target.gd

45 lines
952 B
GDScript

extends Sprite2D
var WidthBottom:float = 280
var WidthTop:float = 170
var max_height:float = -220
var min_height:float = 135
var rng = RandomNumberGenerator.new()
var pos = null
func _ready():
new_pos()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func new_pos():
pos = generate_pos()
self.set_position(pos)
var scale_targ = calc_scale(pos.y)
self.scale.x = scale_targ
self.scale.y = scale_targ
print("pos: " + str(pos) + " scale: " + str(scale))
func generate_pos():
var HeightMod = rng.randf_range(0, 1)
var Rand_y = (1 - HeightMod) * (max_height - min_height) + min_height
var WidthCurrent = HeightMod * (WidthBottom - WidthTop) + WidthTop
var Rand_x = rng.randf_range(-1, 1) * WidthCurrent
return Vector2(Rand_x, Rand_y)
func calc_scale(y):
var proportional = (y + 200) / 300
var converted_value = 1 + (proportional * 0.5)
return converted_value