Cow_Life_Sim_RPG/NPCs/Jonald/JonaldLairEntranceJonald/jonaldLairGuard.gd

8 lines
217 B
GDScript

extends NPC
func enter_lair():
LocationManager.changeLocation(LocationManager.Locations.JonaldLair, 0)
func _ready():
dialogueResource = load("res://NPCs/Jonald/JonaldLairEntranceJonald/JonaldLairGuard.dialogue")