Cow_Life_Sim_RPG/NPCs/Jonald/JonaldLairJonalds/TinyJonald/TinyJonald.gd

8 lines
196 B
GDScript

extends NPC
func _ready():
dialogueResource = load("res://NPCs/Jonald/JonaldLairJonalds/TinyJonald/TinyJonald.dialogue")
func earn_achievement():
AchievementManager.complete_achievement(";)")