Cow_Life_Sim_RPG/NPCs/Tutorial/EllieMode/Toad/Toad.gd

14 lines
323 B
GDScript

extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Toad?"
pronouns = "He/Him"
dialogueResource = load("res://NPCs/Tutorial/EllieMode/Toad/Toad.dialogue")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass