Cow_Life_Sim_RPG/NPCs/Tutorial/Museum/TradingToad/TradingToadMuseum.gd

5 lines
174 B
GDScript

extends "res://NPCs/Tutorial/Normal/TradingToad/TradingToad.gd"
func _ready():
dialogueResource = load("res://NPCs/Tutorial/Museum/TradingToad/TradingToadMuseum.dialogue")