Cow_Life_Sim_RPG/Objects/Beach/Seaweed/Seaweed6/Seaweed6.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bs7svui8jyt76"]
[ext_resource type="PackedScene" uid="uid://cujx1a8vwxsj8" path="res://Objects/world_object.tscn" id="1_lncd3"]
[ext_resource type="Texture2D" uid="uid://xm8rjcvtb1a2" path="res://Objects/Beach/Seaweed/Seaweed6/Seaweed1.png" id="2_ckgko"]
[ext_resource type="Texture2D" uid="uid://bvi8u2k3ijvgb" path="res://Objects/Beach/Seaweed/Seaweed6/Seaweed2.png" id="3_yeesr"]
[ext_resource type="Script" path="res://Utils/PlayOnReady.gd" id="4_fnarc"]
[sub_resource type="SpriteFrames" id="SpriteFrames_8nonw"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ckgko")
}, {
"duration": 1.0,
"texture": ExtResource("3_yeesr")
}],
"loop": true,
"name": &"default",
"speed": 2.0
}]
[node name="Seaweed" instance=ExtResource("1_lncd3")]
[node name="AnimatedSprite2D" parent="." index="0"]
position = Vector2(0, -13)
sprite_frames = SubResource("SpriteFrames_8nonw")
script = ExtResource("4_fnarc")
[node name="StaticBody2D" parent="." index="1"]
position = Vector2(0, 4)
[node name="CollisionPolygon2D" parent="StaticBody2D" index="0"]
visible = false
disabled = true