Cow_Life_Sim_RPG/Quests/Humble/BeesleyJuice.gd

31 lines
807 B
GDScript

extends Quest
func _init():
questName = "Beesley's Lime Move"
questScale = Quest.Scales.Humble
questPointReward = 2
func get_progress_report():
if SaveManager.get_save_value("BeesleyQuestComplete", false):
return "QUEST COMPLETE!
I watched Beesley do a cool Lime Move!
Then I helped him turn back into a bee.
Seeing such an awesome maneuver is its own reward."
if SaveManager.get_save_value("BeesleyHasLimed", false):
return "Find a way to turn Beesley back into a bee"
return "Watch Beesley go Lime Mode in the Pigeon Park Maze"
func get_completion_message():
return "Rewards
You got to see Beesley turn into a lime
2 Quest Points"
func get_requirements_report():
return "No Requirements"
func is_completed():
return SaveManager.get_save_value("BeesleyQuestComplete", false)