27 lines
602 B
GDScript
27 lines
602 B
GDScript
extends Node2D
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var fading = false
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var falling = false
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var shrinkSpeed = 1.5
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var fallSpeed = 90
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func start_transition(itemSprite):
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fading = false
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falling = true
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%ItemSprite.texture = itemSprite
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func _process(delta):
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if falling:
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$ItemSprite.position += Vector2(0, fallSpeed * delta)
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$ItemSprite.scale -= Vector2(shrinkSpeed * delta, shrinkSpeed * delta)
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if $ItemSprite.scale.x <= 0.5:
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fading = true
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if fading:
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if %ItemSprite.self_modulate.a > 0:
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%ItemSprite.self_modulate.a -= 4 * delta
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if %ItemSprite.self_modulate.a < 0:
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%ItemSprite.self_modulate.a = 0
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queue_free()
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