Cow_Life_Sim_RPG/Cutscenes/DrinkingJuiceLake/JuiceLakeCutscene.gd

15 lines
273 B
GDScript

extends CanvasLayer
func _ready():
play()
func play():
$AnimationPlayer.play("JuiceLake")
get_tree().paused = true
func _on_animation_player_animation_finished(anim_name):
get_tree().paused = false
QuestManager.complete_quest("Drinking Juice Lake")
queue_free()