Cow_Life_Sim_RPG/Cutscenes/RefillingJuiceLake/RefillLakeCutscene.gd

14 lines
221 B
GDScript

extends CanvasLayer
func _ready():
play()
func play():
$AnimationPlayer.play("JuiceLake")
get_tree().paused = true
func _on_animation_player_animation_finished(anim_name):
get_tree().paused = false
queue_free()