Cow_Life_Sim_RPG/Interactions/BeachHole/BeachHole.gd

11 lines
212 B
GDScript

extends Interaction
@onready var holeInterface:Window = $BeachHoleMenu
func _ready():
add_action("Reach In", open_hole_window)
func open_hole_window():
holeInterface.popup_centered()
holeInterface.opened()