Cow_Life_Sim_RPG/Interactions/Interactable/Interactable.gd

19 lines
579 B
GDScript

extends Node2D
var WindowSize = Vector2(880,620)
func _on_panel_gui_input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
$ActionMenu.appear()
$ActionMenu.get_node("PopupMenu").position = GetPopUpPos()
func GetPopUpPos():
var MousePos = get_viewport().get_mouse_position()
var PopUpPos = MousePos
var MenuSize = get_node("ActionMenu/PopupMenu").size
if MenuSize.x + MousePos.x > WindowSize.x: PopUpPos.x -= MenuSize.x
if MenuSize.y + MousePos.y > WindowSize.y: PopUpPos.y -= MenuSize.y
return PopUpPos