Cow_Life_Sim_RPG/Items/Foods/Seeds/MustardSeed.gd

18 lines
325 B
GDScript

extends Item
func initialize_stats():
itemName = "Mustard Seed"
itemDescription = "Someday this may grow into a Mustard Tree"
itemSprite = load("res://Items/Foods/Seeds/Sprites/MustardSeed.png")
value = 5
weight = 0.2
hardness = 40
edibility = 55
basketPower = 1
basketabilityDifficulty = 80
flammability = 80