Cow_Life_Sim_RPG/Items/Natural/Bones/PretzelBone.gd

18 lines
303 B
GDScript

extends Item
func initialize_stats():
itemName = "Pretzel Bone"
itemDescription = "A big salty treat."
itemSprite = load("res://Items/Natural/Bones/Sprites/pretzelbone.png")
value = 16
weight = 1
hardness = 9
edibility = 80
basketPower = 65
basketabilityDifficulty = 50
flammability = 55