Cow_Life_Sim_RPG/Locations/Town/Arcade/Arcade.gd

18 lines
458 B
GDScript

extends Location
@export var CowSpawn := Vector2(203,260)
func initialize_entry_locations():
entryLocations.append(CowSpawn)
func initialize_camera_limits():
outside = false
#print(get_children())
#var rect = $ArcadeLayout.texture.get_size()
# Tried to make it dynamically init dimensions but the layout doesnt exist yet when this is called
leftCameraLimit = -1320/2
rightCameraLimit = 1320/2
upperCameraLimit = -620/2
lowerCameraLimit = 620/2