Cow_Life_Sim_RPG/Locations/Town/Park/JuiceLake.gd

14 lines
433 B
GDScript

extends StaticBody2D
func _ready():
QuestManager.questCompleted.connect(drainingCheck)
drainingCheck()
func drainingCheck():
if SaveManager.get_save_value("juiceLakeRefilled", false):
get_parent().get_node("JonaldHole").visible = true
get_parent().get_node("JonaldHole").modulate.a = 0.25
elif SaveManager.get_save_value("juiceLakeQuestComplete", false):
get_parent().get_node("JonaldHole").visible = true
queue_free()