20 lines
442 B
GDScript
20 lines
442 B
GDScript
extends Interaction
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@export var max_scavenge:int
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@export var ScavengableNode:Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func Scavanged():
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max_scavenge -= 1
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if max_scavenge == 0:
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ScavengableNode.scavenging = false
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ScavengableNode.itemsDropped = []
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