Cow_Life_Sim_RPG/NPCs/MuseumArea/Museum/Pterodactyl/Pterodactyl.gd

9 lines
232 B
GDScript

extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Pterodacyl"
pronouns = "any"
dialogueResource = load("res://NPCs/MuseumArea/Museum/Pterodactyl/Pterodactyl.dialogue")