Cow_Life_Sim_RPG/NPCs/MuseumArea/Museum/Triceratops/Triceratops.gd

9 lines
233 B
GDScript

extends NPC
# Called when the node enters the scene tree for the first time.
func _ready():
characterName = "Triceratops"
pronouns = "any"
dialogueResource = load("res://NPCs/MuseumArea/Museum/Triceratops/Triceratops.dialogue")