Cow_Life_Sim_RPG/Objects/Beach/BasketNote/BasketNote.gd

23 lines
459 B
GDScript

extends GroundItem
var check_delay = 0.5
func _ready():
check_for_visibility()
super._ready()
func _process(delta):
super._process(delta)
check_delay -= delta
if check_delay <= 0:
check_delay = 0.5
check_for_visibility()
func check_for_visibility():
if InventoryManager.get_item_count_by_name("Basket Plan 1", "keyItems") > 0:
queue_free()
elif SaveManager.get_save_value("ambiQuestStarted", false):
visible = true
else:
visible = false