Cow_Life_Sim_RPG/Objects/Beach/River/River.tscn

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[gd_scene load_steps=7 format=3 uid="uid://qgxdov4ekbbo"]
[ext_resource type="PackedScene" uid="uid://xdiytyukup38" path="res://Objects/Scavengeable/scavenge_item.tscn" id="1_1aqoa"]
[ext_resource type="Script" path="res://Items/Foods/Liquids/Water.gd" id="2_bs2fu"]
[ext_resource type="Script" path="res://Items/Foods/Veggie/Seaweed.gd" id="3_shsod"]
[ext_resource type="Script" path="res://Items/Natural/Stone.gd" id="4_t20mg"]
[ext_resource type="Script" path="res://Items/Natural/Gold.gd" id="5_tup0k"]
[sub_resource type="CircleShape2D" id="CircleShape2D_xv20r"]
radius = 46.0109
[node name="RiverScavenging" instance=ExtResource("1_1aqoa")]
y_sort_enabled = true
[node name="AnimatedSprite2D" parent="." index="0"]
position = Vector2(0, -16)
sprite_frames = null
[node name="CollisionPolygon2D" parent="StaticBody2D" index="0"]
polygon = PackedVector2Array(1.5, 88.5, 6.5, 88.5, 3.5, 87.5)
disabled = true
[node name="Panel" parent="Interactable" index="1"]
offset_left = -25.0
offset_top = 58.0
offset_right = 25.0
offset_bottom = 89.0
[node name="Scavengeable" parent="." index="3"]
scavengeDifficulty = 20
dropItemClasses = Array[Resource]([ExtResource("2_bs2fu"), ExtResource("3_shsod"), ExtResource("4_t20mg"), ExtResource("5_tup0k")])
dropItemProbabilities = Array[int]([40, 20, 18, 1])
xpRewards = Array[int]([2, 26, 17, 362])
dropItemLocationOffsets = Array[Vector2]([Vector2(80, -70), Vector2(80, 0), Vector2(80, 70), Vector2(80, -35), Vector2(80, 35)])
[node name="CollisionShape2D" parent="Scavengeable/InteractionArea" index="0"]
position = Vector2(-0.5, 26.5)
shape = SubResource("CircleShape2D_xv20r")
[editable path="Interactable"]
[editable path="Interactable/ActionMenu"]
[editable path="Scavengeable"]